Although, that last one is best used on the hordes of low-level laughing TV heads charging at you, but that can get tiring after a while. I could blow to the torso clean off a thug with the Boomer or leave enemies splattered all over the place with the Launcher, while leaving a mist of blood as our protagonist slides through lined-up enemies with his chainsaw leg never gets old. Action is fast, but there’s detail in dismembering different enemies. While there may not be any rip ‘n tear glory kills, eliminating enemies can get fairly gruesome. Also, its turret leaves a pool of blood in its wake. It doesn’t take up a huge chunk of gameplay, but it's an enjoyable ride that controls smoothly, and finally gave me a sense of what it must be like flying around in Blade Runner’s futuristic take on Los Angeles. I was incredibly surprised to see a whole new style of gameplay introduced a few levels in: piloting a weaponized flying car. It all comes together as a beautiful mixture of beloved classics without feeling too on the nose creating its own recipe with special cyber-filled ingredients. Even AI S.A.M.M being the equivalent of Iron Man’s J.A.R.V.I.S. There’s an apartment block level giving Judge Dredd vibes, flying cars and a high-rise city landscape filled with Blade Runner 2049’s huge holographic dancers, and different vending machines talking to you with bizarre quips like Scooter in Borderlands - southern American accent and all. It’s a little strange, especially when picking up the powerful minigun. Some get their own flashy animation and test battle to see the best scenarios to use them (which is any, really), while others are just found on the floor not receiving any glory. There’s a punchy “pop” when it's shot, and it’s oh-so-satisfying. While generally weak using normal fire, its secondary ability lets you charge and tag a bunch of enemies and see them explode once you let go of the trigger. What Turbo Overkill can call its own is the dual Magnums, the starting weapons. Weapons picked up throughout the game are the usual fair: a combat shotgun (Waster) that can be stacked for a bigger blowout, dual UZIs with an alt mode that switches to one that offers a stronger yet slower fire rate, and a minigun (Twincendiary) that rattles faster the longer you hold the trigger and also doubles as a flamethrower. It will be interesting to see how the developers plan for current players to access more weapons or upgrades when Turbo Overkill officially launches, as I have a hefty chunk of change to use. Random enemies drop cash in order to buy items from these vendors, but I had already racked up quite a bit of currency just after the first few levels to buy what I needed. The lack of upgrades also meant the many vending machines used to acquire weapons, upgrades and ammo became useless. Currently, it’s missing more weapons and special abilities, and I could feel the game slow down in delivering new features towards the final act. I was left wanting more, but this is early-access, so there will be more to come. (Image credit: Trigger Happy Interactive) So far, the results are promising, but it will be interesting to see what else Trigger Happy Interactive brings to the table to propel this FPS from a retro-inspired shooter to a classic. Gamers will get a generous serving of it though, there are still two more episodes to come out, which will include new areas, weapons, story content and enemies. This is only a taste of the fast-paced mayhem, as the game is still in development. With fast-paced gameplay, slick cyberpunk-fuelled weaponry and the satisfying boom of stylish gunfire, Turbo Overkill has style all its own. It’s the next FPS offering of modern, fast-paced shooters such as Dusk, ULTRAKILL and Doom Eternal, but it doesn’t just deliver a collection of chart-topping hits. Developer Trigger Happy Interactive’s early-access game is an homage to iconic first-person shooters, from Doom to Quake and a splash of Duke Nukem. Dropping in on an oblivious thug with a chainsaw for a leg is one helluva way to start a game, and Turbo Overkill wants you to know that, yeah, you’re going to see a lot more of that.
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